Design your studio space before you build it.

Coming soon to the Mac App Store
The Sonara plan view: a studio drawn to scale with the gear placed, cable runs shown, first reflections traced from each monitor to the walls, and the inspector listing every connection
Room, 2.4 m high3.6 × 4.8m
Equipment29items
Cable runs87checked
Patchbays372 channels
Treatment7pieces
Decay, mid band0.21s
01Model

Model the room.

Draw it to scale: walls, ceiling, doors, windows, outlets and finishes. Put the desk, the monitors and the seat where they are, or where they might go. Every object knows its size.

The plan view of an untreated room: monitors aimed at the listening position, first reflections traced to the walls and marked as still needing treatment
02Listen

See what the room does.

Room modes, reverberation per octave band, every first reflection and where it lands, speaker-boundary cancellations, and a worst-first list of what to do about each with the fix attached.

The complete acoustics report: headline figures, what to do, reverberation time by band, early reflections, speaker aim, boundary cancellations, room modes and the treatment in the roomScroll
03Treat

Treat it virtually.

Hang panels where the reflections land, fill the corners, float a cloud. Or draw an absorber to the shape of the corner, give it a fill and a thickness, and its absorption is worked out from the material.

The absorber designer: a winged corner trap drawn against two walls with the room's reflection points marked
04Impact

See the impact.

The figures update as you place each piece. The same room, before and after: decay against target, treated area, reflections still to fix.

BeforeThe acoustics headline figures for the untreated room: decay 0.51 seconds against a 0.19 second target, nothing treated, ten reflections to fix
AfterThe same figures with seven pieces of treatment placed: decay 0.21 seconds, 14.8 square metres treated, two reflections to fix

The room as drawn.

Treatment on the walls and in the corners, the gear where it stands, reflections traced through the space.

The 3D view of the room with corner traps, wall panels, a ceiling cloud and the equipment in place
05Wire

Every cable checked.

Drag an output to an input. Connector, gender and level are validated. A pad, a DI or a converter is suggested where one is needed, and anything that would damage gear is refused.

The wiring view: gear as blocks with port chips down their sides, cables colour-coded by signal and numbered at both ends
06Patch

Design the patchbays.

Sources on row A, destinations on row B. Sonara counts the points, tells you how many bays that is, and lets you lay every channel out with its normal. The schedule and the cable runs follow from the design.

The complete patchbay designer: the point count, three bays each with its 24 channels drawn as a strip, and the channel schedule with the normal for every pairScroll
07Gear

Your gear, on hand.

Mark what you own once. The library filters down to your gear, with a nickname for each unit and a count of what is placed, so the room is built from what is actually in it.

The My Gear inventory in the sidebar: each owned model with its size, nickname and how many are placed

Design the room before you build it.

Coming soon to the Mac App Store